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Points for Ranks and stats

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Points for Ranks and stats Empty Points for Ranks and stats

Post by Akuji on Fri Jul 29, 2011 7:37 am


Points are what you as a player will use to receive special
rewards for posting frequently. Every post you make in an IC thread will
automatically give you two points which you can put toward "purchasing"
more characters, levels for your Alchemist/Homunculus/Civilian, and
other little trinkets. When you have enough points, PM a staff member
and request whatever it is you want to spend them on (unless, of course,
you run into me in the c-box, then you can just ask me on the spot).

Receive Points:
-- Posting in an IC thread (3 points per post)
-- Submitting a mission idea (5 points)
-- Completing a mission (to be determined at the time + 3 points per post)

Spend Points:
-- Second Character (20 points)
-- Third Character (40 points)
-- Fourth Character (60 points)
-- Fifth Character + (FREE)
-- Philosopher's Stones (1000 points)
-- State License (50 points + 30 extra points per level up)
-- Promotion Within Rank Level (10 points)
-- Level Upgrades (read below)

In-character perks like level upgrades and philosophers stones
can only be purchased with one character's point collection. The points
for making a new character can be traded within all character accounts.

a character reaches level 4 (and including all mod and admin accounts)
all points from that character can be transferred between your other
character accounts OR can be kindly given to another member's character
in the forum. The second situation would apply if you wished for your
friend's character to reach the same level as your character or
something of the sort. The decision is left up to you.

To make anything above happen, PM Akuji Or a higher up


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Points for Ranks and stats Empty Re: Points for Ranks and stats

Post by Akuji on Fri Jul 29, 2011 7:38 am

Whether your character is an Alchemist, Civilian/Military Officer, or
Homunculus; leveling works the same way. We go by a point system here,
with points earned for each IC post and mission completed. By racking up
enough points, your character will gain a level.

STAGE ONE: 0 points; one special ability unlocked.
**STAGE TWO: 100 points; three special abilities unlocked.
STAGE THREE: 200 points; four special abilities unlocked.
STAGE FOUR: 400 points; five special abilities unlocked.

Beginning at stage two, Alchemists can purchase PHILOSOPHER'S
STONES but the cost is 1000 points each. Philosopher's stones give the
user the ability to defy the alchemy laws and create 'things out of
nothing', but each stones only has FIVE uses, so use them wisely. Each
philosopher's stone after the first one will cost you 500 points if
purchased in the same transaction as a level upgrade, otherwise it's 750

At level four, Alchemists will be able to
preform "human transmutation" and survive without having to take the
chance of the dice roll named 'Human Transmutation'. This means they
can, if they choose to preform human transmutation, preform alchemy
without a transmutation circle. Homunculi will become immortal.

Starting from stage one, homunculi have a specific amount of
lives before they 'die'. A stage one homunculus will need to be killed
TWENTY times before death, each stage above it gain an additional
FIFTEEN lives. When they reach level four, they are considered immortal
as they must be killed ONE HUNDRED times before actual death. However,
if you want to kill off your homunculus character, just open a one-man
topic in the homunculi's lair showing father killing you.


Each time an Alchemist or an Alkahstrist levels, their
transmutation circle will change in appearance. It will remain the same
basic design, but shape, and additional details may be added, changed,
or completely erased.

Military Officers/Civilians
Each time a military officer/civilian levels, they gain a rank
(Lieutenant/Major/Colonel/General) up in the military. When a civilian
levels up, they gain a higher status in society. Stage 4 military
officers are labeled as Generals (Which particular General, however, is
chosen by me on random); Stage 4 civilians are labeled as celebrities in
their professions (Like an actress will become a super star, an
automail mechanic will become well known as 'one of the best in the
country' and gets lots of business and the likes). Each level up also
increases the money budget, allowing your character to have a lot more
in life.

do no change appearance when they level. The only hint that they've
leveled is that they have more advanced abilities. At level four,
however, their full form is unlocked, giving them a whole new appearance
when they choose to go into full form. This appearance can resemble
anything from a large black shadow with mouths and eyes everywhere
(Pride) to a creature with a mouth coming ut of it's stomach from the
mouth (Gluttony) to a massive dragon-like creature (Envy). However, you
cannot give them abilities that are not already canon, so Envy can't
suddenly materialize things, Pride can't turn invisible and Lust can't
fly ETC. They're abilities stay canon (EG: Level 1 Lust's lances can
only go so far, and they get longer per level up).

Military Alchemists
As Military Alchemists are both Alchemists and Military
Officers, they share ranking levels equal to that of both Alchemists and
the Military. However, their ranking up in the Military is limited to
the lowest possible rank of the next rank (Lieutenant, Major, Colonel,
General). State Alchemists are also Military Alchemists, but they are
given the rank roll when they level up, rather than being regulated to
the lowest possible rank.



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