Races
Races
Here is the list of races.
Human
Side: Light
the basic race, they have the ability to start with two skills and total at eleven. The additional skill they gain does not have to be within one of their three branches.
Abilities- they have no special abilitys.
Element- they are aligned with no element, and can be members of any tribe.
Dragonkin
Side: Light
Able to fly, and generally have horns or claws.
Abilities: They have the ability to fly.
Element: They are aligned with the fire element, can only be members of the fire tribe.
Gnome
Side: Light
Small, good at hiding, and generally a good work ethic.
Abilities: Illusion and good at digging.
Element: They ar aligned wth the lightning element.
Dwarf
Side:Light
Living underneath the ground, and trading valuable ore and weapons for most of their supplies.
Abilities: stamina or crafting lv 2.
Element: They are aligned ith the earth element.
High Elf
The leaders of the light alliance. While they have no actually athority over the others, they tend to be a bit arrogent.
Side: Light
Abilites: Any divine and elf highened senses.
Element: They are alinged with the Nature Element.
Elves
Side: Dark
They can see in almost complete darkness. The leaders of the dark alliance. They tend to be a bit distrustion towards others, even allies.
Abilities: Any arcane, highrened senses and night vision
Element: They are alinged with the Nature element.
Elves
Side: Dark
Skilled in survival, and possessing extensive knowledge of herbs and poisons, and survival in harsh conditions.
Abilities: posion/herbs or survival and elven hightened senses)
Element: They are alinged with the Nature element.
Bird-Folk
Side: Dark
The bird folk's name speaks for its self, they can fly for a long period of time, and often have talons.
Abilities: flight
Element: They are aligned with the wind element.
Mer-folk
They are the human version of a fish, they have the ability to stay in the water.
Side: Dark
Abilities: breathing water, fast swimming, and agility.
Element: They are aligned with the water element.
Human
Side: Light
the basic race, they have the ability to start with two skills and total at eleven. The additional skill they gain does not have to be within one of their three branches.
Abilities- they have no special abilitys.
Element- they are aligned with no element, and can be members of any tribe.
Dragonkin
Side: Light
Able to fly, and generally have horns or claws.
Abilities: They have the ability to fly.
Element: They are aligned with the fire element, can only be members of the fire tribe.
Gnome
Side: Light
Small, good at hiding, and generally a good work ethic.
Abilities: Illusion and good at digging.
Element: They ar aligned wth the lightning element.
Dwarf
Side:Light
Living underneath the ground, and trading valuable ore and weapons for most of their supplies.
Abilities: stamina or crafting lv 2.
Element: They are aligned ith the earth element.
High Elf
The leaders of the light alliance. While they have no actually athority over the others, they tend to be a bit arrogent.
Side: Light
Abilites: Any divine and elf highened senses.
Element: They are alinged with the Nature Element.
Elves
Side: Dark
They can see in almost complete darkness. The leaders of the dark alliance. They tend to be a bit distrustion towards others, even allies.
Abilities: Any arcane, highrened senses and night vision
Element: They are alinged with the Nature element.
Elves
Side: Dark
Skilled in survival, and possessing extensive knowledge of herbs and poisons, and survival in harsh conditions.
Abilities: posion/herbs or survival and elven hightened senses)
Element: They are alinged with the Nature element.
Bird-Folk
Side: Dark
The bird folk's name speaks for its self, they can fly for a long period of time, and often have talons.
Abilities: flight
Element: They are aligned with the wind element.
Mer-folk
They are the human version of a fish, they have the ability to stay in the water.
Side: Dark
Abilities: breathing water, fast swimming, and agility.
Element: They are aligned with the water element.
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